#ifndef ENEMY_MANAGER_H
#define ENEMY_MANAGER_H

#pragma once
#include <vector>
class CEnemy;

class CEnemyManager
{

typedef std::vector<CEnemy*> tEnemyVector;
private:
	 tEnemyVector m_Enemies;
public:
	enum EEnemyType
	{
		BASIC = 0,
		PATROL,
		BOSS
	};

	void AddEnemy(EEnemyType type);
	void Update();
	void Render();
	CEnemyManager();
	~CEnemyManager();
};
#endif
